# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Aquaria Template

game: Aquaria
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Aquaria:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  objective:
    # **Kill the Creator:** Get to the final boss (the Creator) and beat all it's forms.
    # 
    # **Obtain secrets and kill the Creator:** like the "Kill the Creator", but need to find all three secret memories
    # before getting to the Creator.
    # 
    # **Killing the four gods:**, Beat all four enemy gods ("Fallen God", "Mithalan God", "Drunian God", "Lumerean God").
    # 
    # **Gods and Creator:** like "Killing the four gods" but you also have to beat the creator.
    kill_the_creator: 50
    obtain_secrets_and_kill_the_creator: 0
    killing_the_four_gods: 0
    gods_and_creator: 0

  mini_bosses_to_beat:
    # The number of minibosses to beat before having access to the goal.
    # 
    # The minibosses are "Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime",
    # "Crabbius Maximus", "Mantis Shrimp Prime" and "King Jellyfish God Prime".
    # 
    # Note that the "Energy Statue" and "Simon Says" are not minibosses.
    # 
    # Also note that if the objective is "killing the four enemy gods" or "Gods and creator", it might be needed to go in the abyss and
    # bubble cave to kill "King Jellyfish God Prime" and "Mantis Shrimp Prime".
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  big_bosses_to_beat:
    # The number of big bosses to beat before having access to the creator (the final boss).
    # 
    # The big bosses are "Fallen God", "Mithalan God", "Drunian God", "Lumerean God" and "The Golem".
    # 
    # Has no effect if the objective is "killing the four gods" or "Gods and Creator".
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5: 0 # random value between 0 and 5

  turtle_randomizer:
    # Randomize the transportation turtle.
    # 
    # If the objective is "killing the four gods" or "Gods and Creator", the abyss and body turtle will not be randomized.
    none: 0
    all: 0
    all_except_final: 50

  early_energy_form:
    # Force the Energy form to be in a location early in the multiworld (or directly in your world if Early and Local is
    # selected).
    'off': 0
    early: 50
    early_and_local: 0

  early_bind_song:
    # Force the Bind song to be in a location early in the multiworld (or directly in your world if Early and Local is
    # selected).
    'off': 0
    early: 50
    early_and_local: 0

  light_needed_to_get_to_dark_places:
    # Make sure that the sun form or the dumbo pet can be acquired before getting to dark places.
    # 
    # Be aware that navigating in dark places without light is extremely difficult.
    # 
    # You can also force the sun form to be accessible by using the "sun form" option.
    'off': 0
    'on': 50
    sun_form: 0

  bind_song_needed_to_get_under_rock_bulb:
    # Make sure that the bind song can be acquired before having to obtain sing bulbs under rocks.
    'false': 0
    'true': 50

  unconfine_home_water:
    # Open the way out of the Home Waters area so that Naija can go to open water and beyond without the bind song.
    # 
    # **Via energy door:** Open the energy door between the home waters and the open waters
    # 
    # **Via transturtle:** Remove the rock blocking the home water transturtle.
    # 
    # Note that if you turn this option off, it is recommended to turn on the Early Energy form and Early Bind Song
    # options.
    'off': 50
    via_energy_door: 0
    via_transturtle: 0
    via_both: 0

  ingredient_randomizer:
    # Select if the simple ingredients (that do not have a recipe) should be randomized.
    # 
    # If "Common Ingredients" is selected, the randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
    'off': 50
    common_ingredients: 0
    all_ingredients: 0

  dish_randomizer:
    # Randomize the drop of Dishes (Ingredients with recipe).
    'false': 50
    'true': 0

  aquarian_translation:
    # Translate the Aquarian scripture in the game into English.
    'false': 50
    'true': 0

  skip_first_vision:
    # Skip the first vision in the game, where Naija transforms into Energy Form and gets flooded by enemies.
    'false': 50
    'true': 0

  blind_goal:
    # Hide the goal's requirements from the help page so that you don't know what is needed to goal.
    # 
    # Note that when you get to the final boss door (or you beat the last gods when the "Killing the four gods"
    # is selected) you can then see the requirements in the help page.
    'false': 50
    'true': 0

  infinite_hot_soup:
    # As soon as a "hot soup" is received, the user will never run out of this dish.
    # 
    # This option is recommended if using Ingredient randomization since "hot soup" ingredients may become hard to get
    # and the "hot soup" is necessary to get to some locations.
    'false': 0
    'true': 50

  open_body_tongue:
    # Remove the body tongue making the body accessible without going in the sunken city
    'false': 50
    'true': 0

  maximum_ingredient_amount:
    # The maximum number of the same ingredients that can be stacked on the ingredient inventory.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 20
    8: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-20: 0 # random value between 2 and 20

  skip_final_boss_3rd_form:
    # The Final boss third form (the hide and seek form) can be easy and quite long. So, this option can be used
    # to skip this form.
    # 
    # Note that you will still need to deliver the final blow to the 3rd form in order to activate the 4th form animation.
    'false': 50
    'true': 0

  save_healing:
    # When you save, Naija is healed back to full health. If disabled, saving won't heal Naija.
    # 
    # Note that Naija can still heal by sleeping in some beds in the game (including in her home).
    'false': 0
    'true': 50

  throne_as_location:
    # If enabled, sitting on the Mithalas City Castle throne (with the seal on it) will be a location and opening the
    # door to the Mithalas Cathedral will be an item.
    'false': 50
    'true': 0

  no_progression_hard_or_hidden_locations:
    # Make sure that there are no progression items at hard-to-reach or hard-to-find locations.
    # 
    # Those locations are very High locations (that need beast form, soup and skill to get), every location in the
    # bubble cave, locations where need you to cross a false wall without any indication, the Arnassi race,
    # bosses and minibosses.
    # 
    # Useful for those that want a more casual run.
    'false': 50
    'true': 0

  no_progression_simon_says:
    # Make sure that there are no progression items in the says area.
    'false': 50
    'true': 0

  no_progression_kelp_forest:
    # Make sure that there are no progression items in Kelp Forest (excluding Simon says area).
    # 
    # Can be useful to get smaller runs.
    'false': 50
    'true': 0

  no_progression_veil:
    # Make sure that there are no progression items in the Veil.
    # 
    # Can be useful to get smaller runs.
    'false': 50
    'true': 0

  no_progression_mithalas:
    # Make sure that there are no progression items in the Mithalas (city, castle and cathedral).
    # 
    # Can be useful to get smaller runs.
    'false': 50
    'true': 0

  no_progression_energy_temple:
    # Make sure that there are no progression items in the Energy Temple.
    # 
    # Can be useful to get smaller runs.
    'false': 50
    'true': 0

  no_progression_arnassi_ruins:
    # Make sure that there are no progression items in the Arnassi Ruins.
    # 
    # Can be useful to get smaller runs.
    # 
    # Note that if the Transportation turtle are not randomize, this include Simon Says area.
    'false': 50
    'true': 0

  no_progression_frozen_veil:
    # Make sure that there are no progression items in the Frozen Veil (including Ice Cavern and Bubble Cave).
    # 
    # Can be useful to get smaller runs.
    'false': 50
    'true': 0

  no_progression_abyss:
    # Make sure that there are no progression items in the Abyss.
    # 
    # Can be useful to get smaller runs.
    # 
    # Has no effect if the objective is "killing the four gods".
    'false': 50
    'true': 0

  no_progression_sunken_city:
    # Make sure that there are no progression items in the Sunken City.
    # 
    # Can be useful to get smaller runs.
    # 
    # Has no effect if the objective is "killing the four gods".
    'false': 50
    'true': 0

  no_progression_body:
    # Make sure that there are no progression items in the Body (including the before-boss transturtle room
    # and the boss location).
    # 
    # Can be useful to get smaller runs.
    # 
    # Has no effect if the objective is "killing the four gods".
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
